> Forest of True Sight > Questions & Answers Reload this Page Ursan
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Old Mar 11, 2008, 05:34 AM // 05:34   #1
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Been away for awhile and came back and everyone is talking about "ursanway". Now, beside the fact that I have always questioned putting "-way" at the end of everything, what is this all about. I understand the Ursan skill involved, just don't see it as that op. Came back and was doing some hm to get reacclimated with my para. Was using the easy mode build of sy/tntf and told to change it for ursan. What am I missing with this?
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Old Mar 11, 2008, 05:38 AM // 05:38   #2
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Whoever told you to drop SY/TNTF for ursan is an idiot. SY/TNTF paras are called 'imbagons' for a reason. You'll cut out 85% of damage to your teammates with SY alone, only idiots who don't understand how to think for themselves think Paragons are bad. You definately wouldn't want to drop those skills for Ursan Blessing.
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Old Mar 11, 2008, 05:41 AM // 05:41   #3
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Ursanway basically uses a team of monks (often healer's boon) and other people with Ursan blessing. It's a rather idiot-proof way to get through high-level areas, since the only thing the Ursans really need to do is spam skills 1, 2, and 3 on recharge. SY/TNTF cuts incredible amounts of damage like Marty said, and is incredible in non-Ursan groups. Unfortunately, there is no real room for creativity in groups that want to only Ursanway things.
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Old Mar 11, 2008, 05:51 AM // 05:51   #4
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agreed. 1, 2, and 3 button mashing is rather petty and idiotic. long live the non-ursan GW players
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Old Mar 11, 2008, 06:07 AM // 06:07   #5
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Wooo Hooo another Ursan Bad thread, its been a whole 10 minutes since the last one. Not that the OP doesn't have a good question it is just the GWG community won't be able to resist another chance at saying:

Ursan Bad
URSAN BADDDDDDDDDDDDDD

gogo Ursan Haters
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Old Mar 11, 2008, 06:24 AM // 06:24   #6
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Quote:
Originally Posted by Marty Silverblade
only idiots who don't understand how to think for themselves
And there you have the very definition of most Ursanway groups.

@op No, Ursan is not that overpowering, but it replaces a bad build with something simple to mash. That's the simple appeal of it for players who can't put together a good build and those that still like to pug.
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Old Mar 11, 2008, 06:59 AM // 06:59   #7
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Sometimes simplifying things seems too complex to people (particularly our Ursan-Haters). I've never even partied for Ursan-related activities, and yet I know not to speak out and take a stab at ruining other people's fun. Ursan does not affect anyone; if you have a hard time partying with players, simply party up with your guildies or teammates that you know DON'T use Ursan. And if you want to farm or do whatever that badly? GO GET URSAN and STOP COMPLAINING FFS. Ursan = Farming made easy by the Developers (take a hint o_o). Stop shooting yourselves in the foot you idiots or else you newbs will lose a good thing... Nothing good's coming from Ursan-Haters... except hate and selfishness.
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Old Mar 11, 2008, 07:22 AM // 07:22   #8
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Seems I stumbled onto a touchy subject. My bad.

One last quick question on this, does ursan roar stack? Don't think it would as most other shouts don't, but if it does can see the appeal of 5-6 ursans grouping.
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Old Mar 11, 2008, 08:45 AM // 08:45   #9
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Ursan is used for 2 reasons:

Get through the high level areas with noobs who dont have a proper build
Annoy the proper GW players by calling them nubs if they dont use it

Basically its the skill for the noob rebellion. There is nothing good about it and use no use other than spamming 1,2,3 like you have already said

No it doesnt stack, groups try and co-ordinate when to use but they cant because whover runs it is too nooby to do anything
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Old Mar 11, 2008, 08:47 AM // 08:47   #10
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Quote:
Originally Posted by segnisletum
Seems I stumbled onto a touchy subject. My bad.

One last quick question on this, does ursan roar stack? Don't think it would as most other shouts don't, but if it does can see the appeal of 5-6 ursans grouping.
Not at all Ursan is just flavour of the month a variant of the fight back against mediocrity in GW.

Used to be WAMO's then it was the wiki followers who say there is only one build that is the right build and now its ursan getting a hammering.

Of course they are all right and all wrong at the same time but it is intensly boring when your told for the 100th time that your doing something wrong with your build or way of completing a mission.

Especially annoying when they are failing miserably with their "perfect" setup and blaming anet not their rigid doctrine.
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Old Mar 11, 2008, 08:48 AM // 08:48   #11
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To the OP, thanks for bringing up the subject the way you did.

I'm fairly new to the game and didn't get what all the hub-bub was about.

I've earned two ursan skills, the bear and I think the wolf.

TBH I haven't been using them because I'm still on a learning curve.

If I started using the Ursan bear blessing does it really pwn higher level enemies?

I'm just entering the realm of torment (whatever it's called) in Nightfall and could use an uber-skill.

My whole bar is built around my spamming Searing Flames, I'm afraid to give it up for Ursan.
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Old Mar 11, 2008, 08:57 AM // 08:57   #12
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TPike, 1 person bringing UB in a group is only handicapping the group. I've really noticed this when I forgot to take off UB when I went vanquishing (use it to farm DoA, titles I all do non UB) and my contribution to the team dropped to near 0 since I was the only bear, d-slash/sy! build with headbut was 10x more effective.
Ursan only becomes powerfull once you have a few together (generally speaking 5 ursan 3 monks or 6 ursan 2 monks) because you can spike a target down in a second with focussed fire, move on to next, and keep adjecent enemies perma kd and perma weakness. Also it lightens the monks work dew to armor boost.
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Old Mar 11, 2008, 10:04 AM // 10:04   #13
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its a game and mashing buttons 1 2 3 is fun and thats whats games r about dont see anything wrong with having fun
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Old Mar 11, 2008, 10:08 AM // 10:08   #14
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actually any group with sense would run 4 ursans a imbagon and 3 HB monks i used it works better than 5 ursans.
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Old Mar 11, 2008, 10:22 AM // 10:22   #15
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Ursan's an easy, boring way of farming practically everything thats get people all worked up and more mad than anyone should be made by a video game ever, for some reason.
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Old Mar 11, 2008, 10:30 AM // 10:30   #16
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Quote:
Originally Posted by Gift3d
Ursan's an easy, boring way of farming practically everything thats get people all worked up and more mad than anyone should be made by a video game ever, for some reason.
Probably because they're sick of being rejected from PUGs for NOT having it. Ironic, I know. People complaining that they can't join a PUG.
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Old Mar 11, 2008, 11:47 AM // 11:47   #17
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Quote:
Originally Posted by Magic Wut Huh Asdf
Ursanway basically uses a team of monks (often healer's boon) and other people with Ursan blessing. It's a rather idiot-proof way to get through high-level areas, since the only thing the Ursans really need to do is spam skills 1, 2, and 3 on recharge. SY/TNTF cuts incredible amounts of damage like Marty said, and is incredible in non-Ursan groups. Unfortunately, there is no real room for creativity in groups that want to only Ursanway things.
Spamming 1, 2, 3 on Ursan skills is for idiots? But
Spamming SY, TNTF, -insert prefered adrenaline increase skill here- is creative? Not to mention that the majority of paragons use this build now, that's also being creative?
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Old Mar 11, 2008, 02:42 PM // 14:42   #18
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"Ursanway" is a farmbuild which comprises 5 or 6 ursans (original profession irrelevant) and 2-3 monks.

The main problem with ursanway is that it's so damn boring.

It's a skill which teaches and rewards playing like a rusher wammo: forget about creating skillbars, just target nearest and cycle all skills on recharge without bothering with details like pulling, calling, or prioritizing targets. The only skill involved is not aggroing the next group until this group is dead, and not outsprinting the monks.

The real power of ursanway isn't the damage output, the extra health, or the extra armor, but the AoE knockdown which cuts mob damage output to near zero and lets ursanway teams get through "elite" areas using the ursan tactic of mindless rushing.

If you're a hardcore farmer by all means use ursan, because there is no conceivable skillbar in the game more powerful than the single skill Ursan Blessing. If you're playing for fun, avoid the horrific crap at all cost - it WILL suck the fun out of the game for you.
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Old Mar 11, 2008, 03:22 PM // 15:22   #19
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...

ahhh, no need to worry. UB probably won't show up in GW2... there will be a new group of skills to abuse... and the bad players will once again pervade pugs, while I roll with my guild members again and learn the game the way it was meant to be learned.

UB doesn't hurt me in PvE (nevermind PvP, which isn't in the same world as Ursan... literally). UB makes really bad players reliable and manageable. I didn't PuG before UB because players (on average) were really horrible. Now, if I pug, I want to be in Ursan groups because there is less chance for failure. Call me a lazy monk... but it works. And yes, it is overpowered.
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Old Mar 11, 2008, 03:32 PM // 15:32   #20
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Most ppl think Ursan split GW in two, Ursan lovers and haters,but as i see it ursan killed the even lamer cookie cutter teams.Now rangers,Sins,Rits...(all the classes not in the must have teams for the elite areas)can now clear out DoA,Uw,FoW.
It is a little over powered yes,but it opens the elite areas not just to wars and eles.
I cant be the only one that thinks thats 1 good thing about ursan.
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